Completion of each tower requires some simple puzzle-solving, usually taking advantage of the bow initially equipped, and the eagle hetero life partner that completes the duo early on. Not at all a bad thing, following in the footsteps of one of the greatest games of the past 10 years - although spotting a tower looming in the distance did bring a groan of familiarity.Īnyways, in order to cleanse the world of Gano… sorry, Godslayer, each of these towers must be conquered, and in doing so, release a beam of light onto the current area. Even shrouded in darkness, the landscape screams Hyrule in its latest iteration, with characters and gameplay elements to match. By far one of the best parts on offer here is the sense of movement, and the satisfaction of flying from target to target like a speed-force infused Link - connecting well into the next talking point: the Breath of the Wild inspirations are obvious. With a correct path thought out beforehand, players can zig-zag from one end of the landscape to the other in a matter of minutes. All movement is achieved through arrows fired at the many targets laid out around the island, and with each successful shot, speed and traversal is heightened. For most this could seem quite daunting, as well as a slog, seeing sprawling hills and wooded forests blocking the path to a possible objective, but it's here where the magic lies. Immersion is the name of the game here, (well, it's not its actual name), with navigation purely based on player choices of exploration. It is slightly jarring and disconcerting to not see a familiar UI and mini-map littering the screen. Dropping anchor on a secluded beach, first impressions are a complete lack of direction.
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